Gamasutra Feature Articles: Postmortem: Crocodile Entertainment's Zack Zero

Gamasutra Feature Articles
Gamasutra Feature Articles

Postmortem: Crocodile Entertainment's Zack Zero
Jul 3rd 2012, 04:00
[What happens when an indie team's ambition spirals out of control but the game doesn't connect with an audience at the end of the project? In this candid postmortem of Spanish-developed PlayStation 3 platform title Zack Zero, two developers who started with a small idea that grew and grew share their experiences.] We started working on Zack Zero in early 2007. At first it was just a two-man team (Carlos Abril and Alberto Moreno, a.k.a. ...
Facebook LinkedIn StumbleUpon Twitter

No comments: