[What happens when an indie team's ambition spirals out of control but the game doesn't connect with an audience at the end of the project? In this candid postmortem of Spanish-developed PlayStation 3 platform title Zack Zero, two developers who started with a small idea that grew and grew share their experiences.] We started working on Zack Zero in early 2007. At first it was just a two-man team (Carlos Abril and Alberto Moreno, a.k.a. ...
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