Gamasutra Feature Articles: Scaling a Physics Engine to Millions of Players

Gamasutra Feature Articles
Gamasutra Feature Articles

Scaling a Physics Engine to Millions of Players
Jul 12th 2012, 04:00
[An ex-Blizzard physics and networking lead for online game Robolox shares the secrets of how the Lego-like building game simulates rigid bodies for millions of players at a time -- without losing either performance or fun.] Roblox is built on a comprehensive physics engine, and our millions of users are constantly generating content that pushes it to the limits of its capabilities. To enable our users' unrestrained creativity and cope with their passion for ever-larger ...
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