Gamasutra Feature Articles: The Value of Repetition

Gamasutra Feature Articles
Gamasutra Feature Articles

The Value of Repetition
Jul 31st 2012, 04:00
["Repetition" is usually a bad word -- and in games, often associated with grinding. Can it be the path to unlocking something more rewarding for players when properly utilized? Designer Ara Shirinian considers.] Universal Goods Some traits of video games, like graphical quality, seem to be inherently laudable. Whatever the metric is, outside of avant-garde subversions, nobody ever criticizes a game for "looking too good". Graphics, while arguably secondary to (yet inexorably enmeshed with) the ...
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