Gamasutra Feature Articles: Effective Co-Op Design

Gamasutra Feature Articles
Gamasutra Feature Articles

Effective Co-Op Design
Aug 24th 2012, 04:00

What does it take to really implement meaningful co-op in your game? A Virus Named Tom developer Tim Keenan delves into the thorny issue -- discussing the challenges and triumphs of building in the mode for his indie game. About a Virus... I love playing cooperative games with family and friends. So when I set out to make A Virus Named Tom, I always knew that I would add cooperative play. What I didn't know ...
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