Gamasutra Feature Articles: The Fundamental Pillars of a Combat System

Gamasutra Feature Articles
Gamasutra Feature Articles

The Fundamental Pillars of a Combat System
Aug 15th 2012, 04:00
Designing a combat system is a recurrent exercise many designers will have to do in their career. When I had to do this for the first time many years ago, I had a hard time. Not only was it hard to obtain good results in my designs, but it was also hard to find information which would explain the overall basic rules experienced combat designers use to achieve interesting combat mechanics. With the help of ...

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