Gamasutra Feature Articles: Getting the Most from Your Sound Designer

Gamasutra Feature Articles
Gamasutra Feature Articles

Getting the Most from Your Sound Designer
Aug 7th 2012, 04:00
It's common knowledge among sound and music professionals that game developers generally don't know what to do with us. We're usually brought in near the end of a project, one of the last elements considered -- this in a medium that has rarely been considered silent. This differs from filmmaking, where by necessity sound is essential on the first day of shooting and musical ideas are often planned early in the process. For example, composer ...

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