Gamasutra Feature Articles: No Good Deed - Narrative Design in Spec Ops: The Line

Gamasutra Feature Articles
Gamasutra Feature Articles

No Good Deed - Narrative Design in Spec Ops: The Line
Aug 28th 2012, 04:00

Narrative designer Richard Pearsey charts the narrative development of Spec Ops: The Line -- explaining how the team set out to twist the knife of shooter narrative, from the pre-production process through the way the game was developed and, in the end, how the game's conclusion is left open to interpretation. 2K Games' and Yager Development's Spec Ops: The Line set out to be different. It would be a third-person squad-based tactical shooter, making heavy ...
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