Gamasutra Feature Articles: Guerrilla Multiplayer Development

Gamasutra Feature Articles
Gamasutra Feature Articles

Guerrilla Multiplayer Development
Sep 13th 2012, 04:00

What's the best way to get a networked game up and running on a smartphone? For his space battle game ErnCon, Ernest Woo investigated existing network techniques and integrated them together, coming up with a solution useful to iOS and Android developers, which he shares within. One of the greatest benefits of being an indie game developer is the freedom to create the exact game you want to create. Without the bureaucracy of an entire ...
Facebook LinkedIn StumbleUpon Twitter

No comments: