Gamasutra Feature Articles: The Metrics of Space: Tactical Level Design

Gamasutra Feature Articles
Gamasutra Feature Articles

The Metrics of Space: Tactical Level Design
Sep 4th 2012, 04:00

What makes good level design? PhD and educator McMillan -- who's worked with Ubisoft to create a curriculum for game design -- examines how point of view effects players, showcasing a variety of gameplay scenarios which show different tactical choices players may be confronted with. There are various means of understanding how the perception of 3D spaces in games changes the player's emotional state. One methodology used in level design is that of architectural perspective ...
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