Gamasutra Feature Articles: Next Generation Monetization: Supremacy Goods

Gamasutra Feature Articles
Gamasutra Feature Articles

Next Generation Monetization: Supremacy Goods
Sep 6th 2012, 04:00

Is your microtransaction-based game set up for failure or success? Consultant and writer Ramin Shokrizade proposes a new class of goods that is likely to damage the health of your user base -- and in this article, posits rules for goods as well as taking a hard look at how some games function. Modern microeconomic theory classifies various goods and services as "inferior," "normal," or "luxury," based on their behaviors in markets and how they ...
Facebook LinkedIn StumbleUpon Twitter

No comments: