Gamasutra Feature Articles: Storytelling Without Stories: Writing for Infinite Replayability

Gamasutra Feature Articles
Gamasutra Feature Articles

Storytelling Without Stories: Writing for Infinite Replayability
Sep 17th 2012, 04:00

What goes into writing for a game without a linear narrative? A lot, say Valve and Madden veterans, who explain the keys to writing for games which will be played again and again. Games need writing. We often think of game writing as exclusively related to storytelling, rooted in Aristotelean maxims of time, place, and prescribed resolutions, which makes it hard to see the value of writing in games without a single player story mode. ...
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