Unity was in full effect at the
Made in Brighton games conference yesterday – getting a mention right off the bat in the first talk. The south coast town has become a Mecca for games developers and digital arts with it’s beguiling beach life, hipster hangouts, and daring developers. Hosted in the magical
Brighton Ballroom, Nick Baynes was on hand to talk about balancing creative endeavour and commercial reality at new studio
Big Bit, one of the many success stories coming from the ashes of Disney’s Black Rock Studios (of
Pure and
Split Second fame) as was Jason Avent fresh from the exciting buyout of their new start up
Boss Alien after inaugural title
CSR Racing garnered a record $12m in it’s first month – Both Studios Producing their titles with Unity. Although not presenting on stage, the excitement could not be contained amongst the staff of
Mad Atom who’s Unity title
Monkey Slam was released on the App store during the conference and gathered momentum throughout the day. Continuing on stage David Amour of
Relentless and James Marsden of
Futurlab contributing presentations on exciting interactive TV projects with Microsoft and clever publicity tricks for your game, respectively, before a special guest panel was quizzed by
Simon Parkin and an excitable audience. As the sun set again on Brighton beach all decanted to the pub for the debrief, mixer and practice run for the Brighton Industry Drinks the next night …long live Brighton, long live Unity! Cheers!
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