Gamasutra Feature Articles: Adding Asynchronicity

Gamasutra Feature Articles
Gamasutra Feature Articles

Adding Asynchronicity
Oct 18th 2012, 04:00

Can asynchronicity work for more than simple board games? Indie developer Derek Bruneau describes the process of building asynchronous gameplay to RPG Conclave, examining the history of the form and how it works for him. How much time do you have to play games? For many of us, the answer is, "Not enough." Finding time is often even more difficult when it comes to multiplayer games: not only does each player need to have free ...
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