
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create. I had always loved video games, and thought making my own would be cool. Late in 2008 I read an article in OXM detailing what was possible with a new programming language, cryptically called XNA. I had ...

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