
Having issues with performance on your smartphone game? In this technical article, MoMinis programmer Itay Duvadevani explains how he and his colleagues solved what should have been a very simple sorting problem creatively, and upgraded their smartphone game engine in the process. Working on the phone side of the MoMinis Platform is an interesting job. Since our content developers work mostly on the Simulator for game mechanics, bugs and performance tuning -- we always get ...

No comments:
Post a Comment