BlenderNation: Z-Pazz / DOF in OpenGL Rendering

BlenderNation
Blender Tutorials, Blender Art, Blender Community, Blender Development

Z-Pazz / DOF in OpenGL Rendering
Dec 5th 2012, 18:00

A technique to create a depth of field effect in the OpenGL Renderer. cfirwin3 writes: This is a wild and crazy solution for creating a Z-Pass for instantaneous atmosphere and depth of field effects...

[read the full article on blendernation.com]
Facebook LinkedIn StumbleUpon Twitter

No comments: