Gamasutra Feature Articles: 10 Years of Behavioral Game Design with Bungie's Research Boss

Gamasutra Feature Articles
Gamasutra Feature Articles

10 Years of Behavioral Game Design with Bungie's Research Boss
Jun 15th 2012, 04:00
A lone scientist labors late into the night in his lab, assembling his creation piece by piece, and then releases it to rampage across an unsuspecting world! Muwhahahaha! No, not Frankenstein. Behavioral Game Design! When I wrote that article a decade ago, I was a psychology graduate student and amateur game designer who had never worked in the games industry. Since then, the article has run amok, living an almost completely independent existence in the ...
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